Anselm Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is cut close to his head. His thin eyebrows rest above his beady blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Impeccable, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His white hair is smooth and relatively long. His violet eyes peer out from beneath his top white hat.
Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: Don was born with his mother's beautiful face. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Poor, Immigrant. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Hunter Brixton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man wears a white costume with the symbols of strength on his torso. His black hair is braided into rings. His violet eyes peer out from beneath his small white hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Hunter was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Wymar Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His moppish black hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west to a Bookbinder, Wymar learned a great deal about his father's area of expertise. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Disciplined. Bonds: Attractive, Adventurer, Job. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 11000 cp. 1 Backpack. 1 Climber’s kit. 1 Climber’s kit.
Balimaar Badger, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He prefers to wear flannel, and his gloved hand is found clutching a axe. His head has been shaved. His green eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Fearful, Antagonistic. Bonds: Religious. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 50 pp. 1 Minor magic item.
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