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Advanced [show]


Reynard Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is chestnut and curly. His blue eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Reynard Blakeley, Male Human Expert 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)9 (-1) 9 (-1)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 10000 cp. Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered scythe and tarnished flail as well. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Immigrant, Military. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Arnold Fidget, Male Human Sorcerer 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 18 (+4)9 (-1)
Skills Medicine +7, Persuasion +2
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: A life-sized copper and silver statuette of a cockatrice. (20 gp). Embroidered and bejeweled glove (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Gerard Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in an above average manner. He has moderate length brown hair. His eyes are a pleasant green.

Personality: He dislikes all the random violence that takes place in the east. He works hard and plays hard.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Body Guard. He struck the Body Guard job and began his own company from there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Hedonist. Bonds: Attractive, Mentor, Job. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Gerard Clapham, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills History +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. 2 Thunderstones. 1 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Raymond Kinsley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Marshal. His blonde hair is lengthy and is close to two feet long. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Job, Poor, Religious. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Raymond Kinsley, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, violet cloak. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.

History: Ralf was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Ralf has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Disease. Bonds: Family, Adventurer. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Ralf Graeme, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs

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