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Advanced [show]


Hunter Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Hunter Sutton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 16000 cp. Amber (150 gp). Eye agate (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Theodoric Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He is portly but not overly obese. His hair is blonde and curly. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Healer job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Ugly, Depressed. Bonds: Job, Rich, Military. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Theodoric Dayton, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20 pp. Silver pearl (50 gp). Brown-green garnet (50 gp). Pink pearl (50 gp). Moss agate (8 gp).


Social Check DCs


Ernest Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with brown pants. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes peer out from beneath his small violet hat.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Ernest was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and many gnolls want him driven away

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Family, Enemies. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Ernest Wordsworth, Male Human Ranger 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 sp. Blue sapphire (700 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Hampton, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He carries with him a set of nunchakus, each one with a opal on the hilt. He only wears one on his belt and the other on his back. With bright silver hair and a scraggly beard. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Emotional, Secretive. Bonds: Adventurer. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Percival Hampton, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Shipwright.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Joker. Bonds: Job, Military, Adventurer. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Gomory Thorpe, Male Human Warrior 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)11 (+0) 17 (+3)9 (-1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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