Trym Fawcett, Male Human [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his white hair. He has amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and to be a jeweler again
Flaws: Lazy, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp.
Guy Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow shirt with thin pastel vertical stripes and black pants. His hair is long and silver with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Weaver business at a young age. He helped his father out around the business and became quite the natural. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Geoffrey Winchester, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Persistence. Bonds: Attractive, Has a crush, Poor, Job. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 20000 cp. White opal (800 gp). Freshwater pearl (7 gp). Aquamarine (600 gp). Red spinel (130 gp).
Ralf Adley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His black hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Ralf was born with his mother's beautiful face. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic, Logical. Bonds: Rich, Attractive, In love. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 500 sp. 1 Half-Plate.
Adelard Digby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan shirt with thin blue vertical stripes and white pants, and is pretty ugly. His brown hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Adelard studied abroad. One day when Adelard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Adelard was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: He wants revenge against orcs; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Enemies, Family. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 18000 cp.
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