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NPC Generator

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Advanced [show]


Arnold Heiser, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a grey costume with the symbols of luck on his torso. He wears his blonde hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: The child of northern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted psionic powers by his dying sister.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Heiser, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 2 Antitoxin. 3 Thunderstones. 3 Thunderstones.


Social Check DCs


Trym Hailey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trym was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He struck the Navigator job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Professionalism, Extrovert. Bonds: Job, Attractive. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Trym Hailey, Male Human Warlock 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Kyle Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has black hair. He has a dull look in his gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to be a guard again

Ideals: Athletic. Bonds: Poor, Job, Slave, Family, Nature. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Pinkerton, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 pp. White pearl (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Oakley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Sage, but he was a colossal failure. He then took over the family business and is one of the better Stylist for hire.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Gilbert Oakley, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Gilbert Coombs, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 9 (-1)18 (+4) 15 (+2)17 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Terran, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 1 Minor magic item.


Social Check DCs

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