Gomory Gladstone, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy white hair. His hazel eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Gomory studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Philantrophist, Gifted. Bonds: Family, Debt. Occupation: Bather
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp.
Robert Rylan, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a white wide-brimmed hat and white clothes, he is not a threatening figure. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Scribe, who enjoyed hunting, Robert was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has achieved small success as a Marshal.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Disciplined, Professionalism. Bonds: Nature, Job, In love. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3200 sp.
Hugh Law, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large black mantle and cape that has been intricately interwoven into his blue robe. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with singing.
History: Born in the north his family was never financially stable. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his singing dream.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
Shane Clayton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and wears a lot of dark rich colors, with gold accents. With a patchy white beard and wild white hair. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well.
Ideals: Philantrophist, Logical, Gifted. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1600 gp. Sard (30 gp). Red garnet (120 gp). Red spinel (120 gp). Lapis lazuli (14 gp). Violet garnet (900 gp).
Manfred Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his father.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better world.
Motivation: Wants to raise his children well; and retire the richest man in the west
Ideals: Opinionated, Entrepeneur. Bonds: Military, Adventurer, Family. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
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