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NPC Generator

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Advanced [show]


Wymar Reed, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, tan cloak, and a wedding ring on his left hand. His white hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: In love, Rich, Job. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Wymar Reed, Male Human Warlock 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. With a patchy black beard and wild black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Miner, his father struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He's attracted to the PC; and to share knowledge with the world

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Wakefield, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)7 (-2) 13 (+1)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: This man dresses in green turtlenecks beneath a black coat with blue slacks. He is muscular with a powerful set of arms. His hair is red and curly. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Hunter Barney, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Gerard Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean blue cloak covering his clean studded leather. His silver hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist, Logical. Flaws: Addict, Insane. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Gerard Lindsey, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Aldous Norton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has moderate length silver hair. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: Born to a Gardener, his mother struggled to pay the bills. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and revenge

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Norton, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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