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NPC Generator

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Advanced [show]


Ernest Ashton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a long brown beard with little hanging trinkets. He has gleaming, smiling green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Ernest Ashton, Male Human Druid 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)7 (-2) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 16000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy green pantaloons and a blue scarf. He has no hair. His eyes are gray.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Nature, Immigrant. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Don Marlee, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky green painted plate armor. He has styled his brown hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Gunter Hale, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Pickering, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Percival Washington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears blue trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Shoemaker. He is a bit of a xeno-phobe, disliking non-Humans.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Flaws: Ugly, Racist. Bonds: Job, Poor, Adventurer. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Percival Washington, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 16000 sp.


Social Check DCs

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