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NPC Generator

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Advanced [show]


Ernest Rylan, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a black suit, brown shirt, and black tie. He wears a top hat to hide his balding. His amber eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Artistic, Logical. Bonds: Attractive, Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Ernest Rylan, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hunter Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Map Maker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Adventurer. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Hunter Brady, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Southey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His hair is long and chestnut with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He has a dull look in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Beggar, but he got bored and became a Mortician. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and to settle down with his crush

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Adventurer, Family. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Southey, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)15 (+2) 11 (+0)7 (-2)
Skills Athletics +4, Deception +0
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 100 gp. Obsidian (4 gp). Azurite (4 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Norman Ramsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is black and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Ramsay, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 7000 cp. Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and is generally well dressed albeit a few years behind the times. He has a silver handlebar mustache and slicked back silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Drogo Alston, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 9 (-1)6 (-2)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp.


Social Check DCs

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