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Advanced [show]


Dean Atherton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he seems to be bored by most things

Flaws: Insane, Shy, Impulsive, Mundane. Bonds: Poor. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Dean Atherton, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)14 (+2) 14 (+2)10 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Churchill, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is singed and shortened. His eyes are gray and beady.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Layabout for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Insane. Bonds: Adventurer, Job, Mentor. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Churchill, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Solid gold idol (400 gp).


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is heavily combed to the left. His brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To get a good night's sleep; and revenge

Flaws: Ugly, Insomniac, Disease. Bonds: Rich, Enemies. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

William Birkenhead, Male Human Bard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)18 (+4) 17 (+3)8 (-1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 600 gp.


Social Check DCs


Rolf Byron, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear violet clothing when he does not wear armor, he is not a threatening figure. His Stetson hat is riddled with cuts and holes. He has a dull look in his violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Selfish, Fearful. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Rolf Byron, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +2, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +6

Possessions: 100 gp. Amethyst (110 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Adventurer, Attractive, Guardian, Nature. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Gilbert Thackeray, Male Human Bard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +5, History +5
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 300 gp. Amethyst (120 gp).


Social Check DCs

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