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NPC Generator

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Advanced [show]


Patrick Shirley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large brown mantle and cape that has been intricately interwoven into his violet robe. His whole body is exceptionally muscular. His moppish white hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Athletic. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Patrick Shirley, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Wymar Vance, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears brown cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His hair is silver, silky, and of moderate length. His eyes are likewise violet. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Wymar was born with his mother's beautiful face. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Slave, Attractive, Religious. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Wymar Vance, Male Human Warrior 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 100 gp. Brown-green garnet (80 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Denholm, Male Human [Permalink]

Personal [hide]

Description: A 5'3" eastern man, he likes to wear ponchos typically of a light brown in addition to tight pants. He keeps his long white hair kept up in a rat tail. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Family, Enemies. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Diggory Denholm, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 15 (+2)4 (-3)
Skills Athletics +3, Performance -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Backpack. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Shane Walpole, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His hair is blonde and curly. His brown eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a daughter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love.

Ideals: Persistence, Artistic. Bonds: Attractive, Immigrant, In love. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Walpole, Male Human Wizard 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)18 (+4) 15 (+2)8 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Infernal, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (600 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time, and sports empty pouches on his belt. His hair is white, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Enemies, Military. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Ralf Carlisle, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Silver pearl (160 gp). 3 Acid flasks. 1 Everburning torch. 4 Smokesticks.


Social Check DCs

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