Robert Melancon, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Bonds: Rich, Attractive, Nature, Religious. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Sylvan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Fire opal pendant on a fine gold chain (500 gp). Finely wrought small gold bracelet (90 gp). Black velvet mask with numerous citrines (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Norton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is red and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: He got into the Adventurer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict. Bonds: Job, Attractive, Adventurer. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Randal Astley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His black hair is lengthy and is close to two feet long. He has green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up spear and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Athletic, Optimist. Flaws: Fearful, Mundane. Bonds: Nature. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 240 pp. Violet garnet (1500 gp). Hematite (16 gp). Eye agate (16 gp). Peridot (60 gp). 1 Minor magic item.
Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. He has shaved his head bald. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Ugly. Bonds: In love, Military, Adventurer. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Ralf Bradly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with small hat. He keeps his silver hair in a flapper bob. His eyes are a pleasant green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful wizard made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern
Flaws: Ugly, Terse. Bonds: Adventurer, Mentor, Job. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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