Gilbert Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green leather gloves, a green jacket, and tight pants. He has a long blonde beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Flaws: Impulsive. Bonds: Guardian, Military, Adventurer, Job. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp.
Gerald Dryden, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and usually wears his brown robe and has his greatsword always slung over his shoulder. His skin is also unnaturally pale. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Body Guard, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Body Guard and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Flaws: Ugly, Insane, Sensitive, Impulsive. Bonds: Job. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.
Cory Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears red leather gloves, a red jacket, and tight pants. His black hair is heavily combed to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Family. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. 1 Masterwork Common Melee.
Ernest Colton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. He has brown hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A powerful slaver made him what he is. Ernest was born on a far eastern forest where he grew up under the tutelage of his father, an expert Knight. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is greedy
Flaws: Mundane. Bonds: Rich, Immigrant, Mentor. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 7000 sp. Old masterpiece painting (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Bernard Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears blue trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He has a golden handlebar mustache and slicked back golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Bernard was born with his mother's beautiful face. He worked as a nervous Brewer and found it very stressful. He has achieved small success as a Brewer.
Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle
Flaws: Insane, Depressed. Bonds: Attractive, Job, Military. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!