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Advanced [show]


Peter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and revenge

Flaws: Ugly. Bonds: Enemies, Job, Poor, Military. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Peter Cholmondeley, Male Human Wizard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)5 (-3) 7 (-2)14 (+2)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 gp. Moss agate (5 gp). Black star sapphire (1200 gp). Rhodochrosite (5 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large green jacket. His brown hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Balimaar was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Disciplined, Impeccable. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Balimaar Altham, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Arnold Burton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His silver hair is kept up in a ponytail inside a feathered hat. His eyes are violet.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Server, Arnold learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Flaws: Addict. Bonds: Adventurer, Job, Family. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Arnold Burton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Antitoxin.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly. Bonds: In love, Adventurer, Family. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Alex Mitchell, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 7 (-2)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 47000 sp. Red-brown spinel (50 gp). Amethyst (50 gp). Brown-green garnet (50 gp). 1 Minor magic item.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He keeps his long auburn hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: Born to a Sellsword, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Shy, Insomniac. Bonds: Poor. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Copeland, Male Human Druid 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1100 gp. Deep blue spinel (400 gp). Hematite (15 gp). Aquamarine (400 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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