Dustin Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Dustin wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 900 gp. Deep blue spinel (1300 gp). Emerald (400 gp).
Balimaar Leighton, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish white hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Spy father left him crippled. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Enemies, Rich. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1900 sp.
Tim Milton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Carter.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insane, Depressed. Bonds: Attractive, Mentor. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp.
Jocelyn Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear red clothing when he does not wear armor. His hair is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.
Motivation: Sabotage a competitor; and to unite with his sister
Flaws: Shy, Fearful. Bonds: Family, Slave, Job. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 78 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100000 cp.
Hugh Breeden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is renowned for his bright yellow suits and hats. His golden hair is cut jaggedly and amateurishly. His violet eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Adventurer, Rich, Religious. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Deep green spinel (80 gp). Freshwater pearl (13 gp). Blue quartz (13 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


