John Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His long blonde hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of southern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.
Motivation: To be a Dyer again; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Emotional. Bonds: Job, Immigrant, Enemies. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (160 gp). Azurite (11 gp). Jet (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Raymond Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a grey coat over a tan low-cut shirt, and a top hat upon his head. His blonde hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 9 years.
Motivation: Regain custody of his son; and he is unsatisfied with his job
Ideals: Extrovert. Bonds: Job, Mentor, Military, Family. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 68 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 100000 cp. Red-brown spinel (90 gp).
Anselm Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Rich, Military. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Cory Weston, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut short. He has green eyes.
Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Gifted, Impeccable. Bonds: Poor, Attractive. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Alex Elton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a lot of dark rich colors, with gold accents. He has done his best to style his silver hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: Alex lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Family. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 27000 sp. 1 Bullseye lantern. 1 Bullseye lantern. 1 Masterwork manacles.
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