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NPC Generator

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Advanced [show]


Kyle Watson, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He is muscular with a powerful set of arms. His head has been shaved. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. His psionic abilities were realized during a raid on his village. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Job. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Watson, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Rolf Coombs, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he has a large white mantle and cape that has been intricately interwoven into his grey robe. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Blacksmith, but he got bored and became a Dilettante. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and money/treasure

Flaws: Insomniac, Depressed, Addict. Bonds: Rich, Job. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Rolf Coombs, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills History +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 pp.


Social Check DCs


Roger Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Ideals: Fighting, Opinionated. Flaws: Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Roger Bradford, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Ernest Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy black pantaloons and a pastel scarf. His golden hair is matted, messy, and big. His fierce blue eyes like to dwell on things.

Personality: He acts crazy and hedonistic. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family.

Flaws: Ugly, Hedonist. Bonds: Family, Nature, Military. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Norton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Deception +2, Investigation +6
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Silver pearl (80 gp). Bloodstone (50 gp). Obsidian (16 gp). Alexandrite (200 gp).


Social Check DCs


Gunter Washington, Male Human [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his pickaxe, and sports empty pouches on his belt. He is bald on top and has large brown tufts of hair around his ears. He has a dull look in his blue eyes.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gunter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: In love. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Gunter Washington, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points -2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)16 (+3) 10 (+0)8 (-1)
Skills History +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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