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Advanced [show]


Clerebold Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Atterton, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp. Peridot (30 gp). Malachite (13 gp). Smoky quartz (30 gp).


Social Check DCs


Hugh Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large tan jacket. He wears his silver hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Fisher profession.

History: He was raised in a mountains tribe. A gifted student he started as a Fisher, but he got bored and became a Server. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and he seems to be bored by most things

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Job, Nature, Family. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Hugh Kensley, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Wakefield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his white robe and has his quarterstaff always slung over his shoulder. He is tall, broad shouldered and powerfully built. His hair is chestnut and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Doctor profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Job, Military, Nature, Enemies. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Gunter Wakefield, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)15 (+2) 10 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 40000 sp.


Social Check DCs


Percival Lincoln, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely grey suit with white socks and a vest with buckled shoes. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is content

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Lincoln, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Deep blue spinel (800 gp). 1 Chain shirt.


Social Check DCs


Gilbert Wallace, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting violet shirt and pants. His brown hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his top violet hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Gilbert Wallace, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Orc, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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