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NPC Generator

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Advanced [show]


Miles Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a black low-cut shirt, and a top hat upon his head. His brown hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.

Motivation: To protect his home; and to clean up the streets

Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Slave, Guardian. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Miles Winthrop, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Tiger eye turquoise (8 gp). Smoky quartz (50 gp). Violet garnet (400 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and white handkerchief worn on his right side. His brown hair is cut jaggedly and amateurishly. His eyes are gray.

Personality: Eccentric and domineering, Everard will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Everard was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying brother.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Persistence, Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Everard Marston, Male Human Rogue 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Draconic, Halfling
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Haley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears skinny pants and wears a red and tan robe with the hood down. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Religious, Adventurer. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Everard Haley, Male Human Commoner 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 5 (-3)9 (-1)
Skills Nature +4, Persuasion +2
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Hematite (11 gp).


Social Check DCs


Jocelyn Tinley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is brown, silky, and of moderate length. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 10th year, his parents were killed by a goblins raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of goblins; and revenge

Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Jocelyn Tinley, Male Human Aristocrat 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden, silky, and of moderate length. His eyes are green and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Rich, Attractive, Family, Religious, Mentor. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Anselm Graham, Male Human Adept 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Sapphire pendant on gold chain (1900 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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