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NPC Generator

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Advanced [show]


Geoffrey Holton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long black beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: He was born in the south, but his parents moved at a very young age to the west. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Poor, Family, Immigrant, Adventurer. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Holton, Male Human Adept 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Bentley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Animal Trainer does. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are green.

Personality: He dislikes all the random violence that takes place in the north. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Pacifist, Philantrophist. Bonds: Job, Poor. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Heward Bentley, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Blakely, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His chestnut hair is matted, messy, and big. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Theodoric's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and revenge

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Adventurer, Religious. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Theodoric Blakely, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Black star sapphire (800 gp). Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Guy Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing white shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has shaved his head bald. He has green eyes and a white hat with a blue feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Logical. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Guy Berkeley, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp. 5 Acid flasks.


Social Check DCs


Frederick Charlton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). He keeps his red hair in a pixie cut. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Charlton, Male Human Commoner 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp. Blue star sapphire (1600 gp).


Social Check DCs

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