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Advanced [show]


Heward Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a greataxe on his belt. His hair is white and very short. He has a dull look in his amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Sellsword, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered writing. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Bonds: Adventurer, Poor, Religious. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Heward Bing, Male Human Paladin 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Solid gold idol (1200 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Manfred Weston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is typically in his Spice Merchant uniform. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dilettante mother left him crippled. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Enemies. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Manfred Weston, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Heward Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His white hair is cut short. His eyes are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: Born in the south to a Adventurer, Heward learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Heward Birkenhead, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. His amber eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to get laid; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Impeccable. Bonds: Enemies, Rich, Family, Has a crush. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Peter Beitz, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Rutland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Rutland, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 10 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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