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NPC Generator

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Advanced [show]


Justin Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is thinning but still full. His eyes are violet and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. In his 13th year, his parents were killed by a orcs raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away.

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Nature, Enemies. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Justin Eastoft, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 400 gp. Aquamarine (600 gp).


Social Check DCs


Dean Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting brown shirt and pants. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Laborer, who enjoyed hunting, Dean was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Fearful, Racist. Bonds: Nature. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Dean Hallewell, Male Human Warlock 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Hunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a brown low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is red. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Hunter Graeme, Male Human Paladin 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Moss agate (14 gp).


Social Check DCs


Don Shirley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, blue, dusty cloak. His blonde hair and beard is wavy and long. This amber eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his mother. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Disciplined, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Don Shirley, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Richard Clifton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, tan, dusty cloak, he is not a threatening figure. He has a small bristly mustache and wavy golden hair. He has several tiny ruby earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Richard hails from a village terrorized by orcs. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by orcs. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is content; and he is currently in port desperately looking for someone to get him out

Flaws: Shy, Mundane. Bonds: Rich, Slave, Enemies, Nature. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Richard Clifton, Male Human Barbarian 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs

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