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Advanced [show]


Raymond Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He has shaved his head bald. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south; and marry his brother to traveling adventurers

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Military, Family. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Hadlee, Male Human Wizard 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills Medicine +7, Religion +5
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a blue suit. He wears his auburn hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Unemployed. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Tim Marlee, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)17 (+3) 7 (-2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common, Ignan, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Lapis lazuli (12 gp). Amethyst (40 gp).


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear flannel. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor mother left him crippled. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Kyle Gentry, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Alexandrite (700 gp). Chalcedony (70 gp). Iolite (70 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His brown hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: Gifted from a young age, Don studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Don Bradshaw, Male Human Warlock 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)16 (+3) 16 (+3)11 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered blue stockings, and he perpetually has his sai ready. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Bather business at a young age. In his 16th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he's repulsed by the pc

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Thomas Huxley, Male Human Bard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Carnelian (80 gp). Eye agate (7 gp).


Social Check DCs

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