Adam Acton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is lengthy. He has several tiny amethyst earrings on each ear.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: His religion dominates his actions; and to unite with his brother
Flaws: Greedy. Bonds: Attractive, Rich, Family, Religious. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 3000 sp.
Geoffrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean red cloak covering his clean studded leather. With bright blonde hair and a scraggly beard. His eyes are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: To reunite with his old friends; and to be a glassblower again
Ideals: Athletic, Gifted. Bonds: Adventurer, Immigrant, Job. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp. Golden yellow topaz (1100 gp). Azurite (6 gp). Malachite (6 gp). 1 Minor magic item.
Frederick Reid, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker. Bonds: Nature. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 400 gp. Zircon (80 gp). Silver pearl (140 gp). Bloodstone (80 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Drogo Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tan painted combat armor at almost all times. He wears a small hat to hide his balding. This brown eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.
History: Drogo was raised in a hard working conservative environment. His childhood dream was to be a Shoemaker, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Shy. Bonds: Attractive, Has a crush, Job. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Golden pearl (100 gp). Bloodstone (60 gp). Red garnet (100 gp). White pearl (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alexandre Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. He has shaved his head bald. His violet eyes are slightly larger than normal.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the south, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Tanner for hire.
Motivation: Human compassion.
Ideals: Impeccable. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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