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NPC Generator

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Advanced [show]


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries a battered bow and tarnished greataxe as well. His red hair is greasy and uncared for. He has gleaming, smiling brown eyes.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Glassblower business at a young age. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Glassblower like his father before him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Gerald Hamilton, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)6 (-2) 10 (+0)13 (+1)
Skills Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gilbert Sydney, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his mace always slung over his shoulder. He has a moderate pudge and is not very fit. He has a long brown beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Addict, Insane. Bonds: Rich, Nature. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Gilbert Sydney, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a hunchback. He has shaved his head bald. His thin eyebrows rest above his beady blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south his family was never financially stable. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Gladstone, Male Human Rogue 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Athletics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 6000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Fire opal pendant on a fine gold chain (2000 gp).


Social Check DCs


Percival Beverly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his amber eyes.

Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants a kiss

Flaws: Ugly. Bonds: Guardian, Has a crush, Adventurer, Slave. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Percival Beverly, Male Human Paladin 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 87 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Golden yellow topaz (400 gp). Moss agate (7 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Kent, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants revenge against dire rats; and wants to raise his children well

Flaws: Ugly. Bonds: Poor, Enemies, Slave, Family. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Kent, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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