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NPC Generator

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Advanced [show]


Jocelyn Haley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He has a long brown beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Disease, Racist. Bonds: Attractive, Military. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Jocelyn Haley, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)12 (+1) 11 (+0)18 (+4)
Skills Performance +6, Stealth +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. Sardonyx (20 gp). Hematite (9 gp).


Social Check DCs


Ralf Burton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Stableman does. His hair is long and red with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. He has several tiny jet earrings on each ear.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Stableman job and began his own company from there.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Rich, Family. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Ralf Burton, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy brown pantaloons and a pastel scarf. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: PTSD, Fearful. Bonds: Religious, Poor. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Mitchell, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered grey stockings, and sports empty pouches on his belt. He has no hair. His blue eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Anselm Anderton, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. A gifted student he started as a Soapmaker, but he got bored and became a Tanner. He struck the Tanner job and began his own company from there.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Job, Has a crush. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Gerald Sharps, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)8 (-1) 16 (+3)14 (+2)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs

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