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Advanced [show]


Kody Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy brown pantaloons and a blue scarf. He keeps his golden hair in a flapper bob. His amber eyes peer out from beneath his feathered brown hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him

Ideals: Impeccable, Extrovert, Fighting. Bonds: Mentor, Adventurer. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Kody Rutland, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2700 sp. Golden yellow topaz (300 gp). Amber (100 gp).


Social Check DCs


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his white hair. He has hazel eyes and a tan hat with a blue feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and further expansion of business

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Trym Langston, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aldous Dudley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries with him a set of longbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Fighting, Optimist, Gifted, Artistic. Flaws: Insomniac. Bonds: Family. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Aldous Dudley, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 7 (-2)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Hugh Kenley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue costume with the symbols of the sun god on his torso, and a wedding ring on his right hand. His silver hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Fearful. Bonds: In love, Job, Attractive. Occupation: Weaver

Voice: American accent

Attributes [hide]

Hugh Kenley, Male Human Warrior 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)7 (-2) 10 (+0)10 (+0)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Lapis lazuli (16 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: William was born in the south. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Religious, Immigrant. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

William Windsor, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 16 (+3)18 (+4)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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