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Advanced [show]


Hugh Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries kukris. He keeps his long white hair kept up in a rat tail. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Hugh Blakeley, Male Human Expert 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Performance +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 10000 sp. Black pearl (500 gp). Alexandrite (500 gp). Aquamarine (500 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Westcott, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Insane, Sensitive, Selfish. Bonds: Poor, Attractive. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Ernest Westcott, Male Human Fighter 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)7 (-2)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Blue quartz (12 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His red hair is matted, messy, and big. He has a dull look in his hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, John grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Mayor

Voice: Raspy

Attributes [hide]

John Melancon, Male Human Warlock 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 11000 sp. Solid gold idol (1200 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Percival Stanford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His auburn hair is greasy and uncared for. His hazel eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is greedy

Flaws: Ugly, Secretive, Fearful. Bonds: Rich, Family. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Percival Stanford, Male Human Expert 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Arcana +6, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Orc, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp. Violet garnet (1300 gp).


Social Check DCs


Rolf Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, and carries swords. His hair is red and curly. His eyes, though not visible through his cowl, are gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with poetry.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Halsey, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs

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