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NPC Generator

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Advanced [show]


Hugh Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long auburn beard, and similarly colored long hair. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. His childhood dream was to be a Fisher, but he was a colossal failure. He has worked as a Apothecary like his father before him.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Hugh Washington, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Diggory Stapleton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt with thin white vertical stripes and red pants. His long brown hair reaches down to his waist. This amber eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Ruler like his mother before him.

Motivation: To unite with his brother.

Ideals: Philantrophist, Professionalism. Bonds: Immigrant, Family, Job. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Stapleton, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 8 (-1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Winthrop, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright blue suits and hats. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Flaws: Insane, Shy, PTSD. Bonds: Religious, Job. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Richard Winthrop, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. Amethyst (100 gp). Sardonyx (20 gp).


Social Check DCs


Lance Huckabee, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair has been sun bleached extensively. His green unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Huckabee, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 14 (+2)19 (+4)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and revenge

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Enemies, Adventurer. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Clerebold Branson, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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