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NPC Generator

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Advanced [show]


Norman Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting blue shirt and pants. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He has never given up on his painting dream.

Motivation: To unite with his sister; and doesn't want to be a ruler and was forced into it by his family

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Family, Rich. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Norman Wakefield, Male Human Commoner 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)17 (+3) 10 (+0)13 (+1)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


William Camden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, yellow cloak. With a patchy red beard and wild red hair. His eyes are brown and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Gardener, who enjoyed hunting, William was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the large cave and found the beat up falchion and armor he uses now. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

William Camden, Male Human Wizard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 14 (+2)15 (+2)
Skills Athletics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (8 gp). Aquamarine (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Langston, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear tan pants and tee shirts. His whole body is exceptionally muscular. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was born blind and as such lacked many opportunities for work. William was born on a far northern island where he grew up under the tutelage of his mother, an expert Mayor. He left for the north, certain he would find work there.

Motivation: Human compassion; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Racist, Disease. Bonds: Immigrant, Slave. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

William Langston, Male Human Commoner 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 19 (+4)18 (+4) 15 (+2)11 (+0)
Skills History +7, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Gnome, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ernest Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized ruby on his left hand. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Optimist, Fighting, Philantrophist. Bonds: Rich. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Ernest Atterton, Male Human Barbarian 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Blue quartz (8 gp). Violet garnet (1300 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: A powerful brothel owner made him what he is. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 3 years.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Professionalism. Flaws: Terse, Mundane. Bonds: Mentor, Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Patrick Wordsworth, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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