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Advanced [show]


Robert Law, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries flails. His moppish chestnut hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in flail use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against illithids

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Enemies, Military. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Robert Law, Male Human Adept 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp. Carnelian (60 gp). Iolite (60 gp). Deep blue spinel (800 gp). Red spinel (50 gp).


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His black hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Assassin business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Hedonist, Ugly. Bonds: Slave, Adventurer, Job. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Hunter Ansley, Male Human Wizard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 7 (-2)12 (+1)
Skills Animal Handling +1, Religion +6
Senses Passive Perception 8
Languages Common, Infernal, Orc, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 600 gp.


Social Check DCs


Trey Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Rich, Nature. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Trey Skelton, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear black tank tops with green pants, he is not a threatening figure. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and beady.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Professionalism. Flaws: Ugly, Racist, Mundane. Bonds: Immigrant. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Gerald Clapham, Male Human Rogue 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1400 gp. Zircon (40 gp). Chalcedony (40 gp). Violet garnet (700 gp). Black star sapphire (700 gp). Violet garnet (700 gp). Moss agate (10 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Harlan, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has styled his brown hair well, parting it to the left. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Raspy

Attributes [hide]

Randal Harlan, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Everburning torch. 4 Holy water.


Social Check DCs

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