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NPC Generator

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Advanced [show]


John Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: John lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Server and was forced into it by his family; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Server

Voice: Breathy voice

Attributes [hide]

John Cholmondeley, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with small hat, he is not a threatening figure. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Wymar Staurheim, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Terran, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Frederick Lincoln, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a moderate pudge and is not very fit. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's in love; and he's attracted to the pc

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Frederick Lincoln, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Peter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His auburn hair is lengthy. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Justice, Professionalism, Fighting. Bonds: Adventurer, Nature. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Winthrop, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6

Possessions: 300 gp. Violet garnet (400 gp). Red garnet (130 gp). Silver pearl (130 gp).


Social Check DCs


Theobald Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black leather gloves, a black jacket, and tight pants. He has styled his brown hair well, parting it to the left. His fierce gray eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast desert. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Enemies, Nature, Job. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Theobald Heiser, Male Human Druid 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 8 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)18 (+4) 17 (+3)10 (+0)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Ignan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: Golden yellow topaz (200 gp). Obsidian (6 gp). Deep green spinel (90 gp). Rhodochrosite (6 gp).


Social Check DCs

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