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Advanced [show]


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. He wears his red hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.

History: Anselm hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Pacifist, Professionalism. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Anselm Benson, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Royal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean white cloak covering his clean studded leather. His auburn hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Nicholas Royal, Male Human Wizard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 500 gp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his black hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Beitz, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)18 (+4) 17 (+3)6 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 22000 sp.


Social Check DCs


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in tan turtlenecks beneath a grey coat with tan slacks. His head has been shaved. He wears an eyepatch.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a Sellsword, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Sherwood, Male Human Expert 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Gerard Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His top hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Architect, his father struggled to pay the bills. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic, Opinionated. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Gerard Clapham, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp.


Social Check DCs

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