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NPC Generator

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Advanced [show]


Charles Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His red hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.

Personality: Eccentric and domineering, Charles will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Shepherd business at a young age. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Charles Marlee, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)11 (+0) 9 (-1)11 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Moreno, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his brown robe and has his bow always slung over his shoulder. He is an epitome of beauty. His red hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Moreno, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp.


Social Check DCs


Hunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, brown cloak. His blonde hair is styled in orderly dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and a deep hatred of illithids

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Family, Adventurer, Enemies. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Hunter Bradshaw, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anthony Deighton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Military. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Anthony Deighton, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with grey pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is silver, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He dislikes all the random violence that takes place in the north. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Sculptor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Pacifist, Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Gerard Barney, Male Human Aristocrat 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 0 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 3 (-4)14 (+2) 17 (+3)14 (+2)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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