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NPC Generator

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Advanced [show]


Kody Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He wears a colorful flower in his brown hair. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Kody was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Adventurer, In love. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Kody Oakes, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. With bright black hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker. Flaws: Addict, Insomniac. Bonds: Religious, Mentor. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Winthrop, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: A pair of silk slippers encrusted with tiny pearls. (30 gp). Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Chad Marston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has moderate length auburn hair. His blue eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the large cave and found the beat up scythe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Chad Marston, Male Human Sorcerer 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Violet garnet (400 gp). Fiery yellow corundum (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Alston, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has wavy red hair. His eyes are hazel and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: William was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Layabout. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

William Alston, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Athletics +3, Nature +6
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 4000 sp. Chrysoberyl (80 gp). Red garnet (80 gp). White pearl (80 gp). 1 Minor magic item.


Social Check DCs


Diggory Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is braided into rings. His fierce amber eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family, Attractive. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Diggory Clifford, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10 pp.


Social Check DCs

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