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NPC Generator

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Advanced [show]


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries longbows. His chestnut hair is thinning but still full. His eyes are likewise hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Beggar, but he was a colossal failure. He now mingles about in high society.

Motivation: Money/treasure; and expand his business

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Ralf Thorpe, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)9 (-1) 6 (-2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roland Winthrop, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has no hair. He has a dull look in his green eyes.

Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.

History: Roland was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Architect job and began his own company from there.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Winthrop, Male Human Commoner 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is typically in his Body Guard uniform. He is an epitome of beauty. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. His childhood dream was to be a Knight, but he was a colossal failure. He became a Body Guard soon after.

Motivation: Money/treasure; and expand his business

Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Attractive, Rich. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Gerald Brady, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 9000 cp. Chrysoberyl (110 gp). Golden yellow topaz (900 gp). Tourmaline (110 gp). 1 Magnifying glass.


Social Check DCs


Solomon Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly red, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Disciplined. Bonds: Immigrant, Family, Rich, Adventurer. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Solomon Vance, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 8 (-1)17 (+3)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Gomory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of goblins once and for all.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his absent father

Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Gomory Tewksbury, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Silk rope. 1 Average lock. 1 Simple lock.


Social Check DCs

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