Anselm Perry, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his silver hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of goblins once and for all.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: Revenge; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur, Optimist. Bonds: Enemies, Family, Adventurer. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Reynard England, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Religious, Immigrant, Slave. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 29000 cp. Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item.
Godfrey Home, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He became a Merchant soon after.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and expand his business
Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Chrysoberyl (120 gp). Eye agate (13 gp). 1 Minor magic item.
Reynard Wesley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light black in addition to tight pants. His hair is white, silky, and of moderate length. He has a dull look in his amber eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Detective, Reynard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gunter Bristol, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy chestnut hair. This gray eyed northerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.
History: He comes from a rich northern family. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic. Flaws: Antagonistic, Lazy. Bonds: Rich, Military. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Malachite (9 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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