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NPC Generator

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Advanced [show]


Hunter Shelby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue armored body suit, with a simple grey line shooting up and back down. His red hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Banker, but he was a colossal failure. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He is unsatisfied with his job; and wants a kiss

Ideals: Entrepeneur. Bonds: Has a crush, Rich, Job. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Hunter Shelby, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has no hair. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He became a Masseuse soon after.

Motivation: To be a Fletcher again; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Theodoric Hartford, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Ainsley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His long brown hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Artistic, Optimist. Bonds: Attractive, Job. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

John Ainsley, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


William Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black costume with the symbols of luck on his torso. He wears a wide-brimmed hat to hide his balding. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

William Marlowe, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 21000 sp. Bloodstone (70 gp). Smoky quartz (70 gp). Jet (100 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barber, and carries spears. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and to unite with his brother

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Family, Religious, Nature. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Shane Birkenhead, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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