Aldous Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.
Motivation: To get a good night's sleep; and he is content
Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac, Mundane. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 60 pp.
Solomon Thornton, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He has dyed his greying brown hair a little too much giving a sharp brown color. His gray eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the south to a Shepherd, Solomon learned a great deal about his father's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 93 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 90000 cp.
Roland Garfield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is portly but not overly obese. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: Calm and collected, he is a well trained Butcher. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Roland was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Roland's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Robert Moreno, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He has white hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.
History: When he was but 5 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Bonds: Poor, Immigrant, Attractive. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Norman Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears just a green suit. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!

