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Advanced [show]


Anselm Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and doesn't want to be a map maker and was forced into it by his family

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease, Racist. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Anselm Brownrigg, Male Human Sorcerer 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 70 pp. Black pearl (1200 gp). Violet garnet (1200 gp).


Social Check DCs


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: Henry hails from a village terrorized by illithids. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by illithids. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Military, Enemies. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Henry Hastings, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 4000 cp.


Social Check DCs


Wymar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown armored body suit, with a simple white line shooting up and back down. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Wymar was raised in a hard working conservative environment. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Cook and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Bonds: Job, Adventurer, Family. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Wymar Windsor, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Henry Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is dressed in earthy colors with a pastel and yellow handkerchief worn on his right side. His black hair is heavily combed to the right. His eyes are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Philantrophist, Impeccable. Bonds: Rich, Job. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Henry Melancon, Male Human Bard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)11 (+0) 12 (+1)16 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Sardonyx (70 gp).


Social Check DCs


Guy Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He wears a colorful flower in his chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Ploughman, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Guy Gresham, Male Human Commoner 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Cloth of gold vestments (60 gp). 1 Minor magic item.


Social Check DCs

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