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NPC Generator

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Advanced [show]


Drogo Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. His hair is black and curly. His violet unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and human compassion

Ideals: Pacifist. Flaws: Disease, Racist. Bonds: Religious, Immigrant. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Drogo Wordsworth, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 19 (+4)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 4000 sp.


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a grey and green handkerchief worn on his left side. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Athletic, Justice. Flaws: Insomniac, Fearful. Bonds: Family, Adventurer. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Gerald Alston, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 18 (+4)16 (+3)
Skills Insight +6, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 2 Tanglefoot bags. 2 Smokesticks. 1 Holy water.


Social Check DCs


Manfred Ryland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, blue, dusty cloak. His hair is auburn and curly. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west, but his parents moved at a very young age to the east. Manfred was born on a far western desert where he grew up under the tutelage of his father, an expert Engraver. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and doesn't want to be a engraver and was forced into it by his family

Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Job, Family. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Ryland, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 17 (+3)8 (-1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Mayor does. His long auburn hair reaches down to his waist. His eyes are gray.

Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Mayor.

Motivation: He's attracted to the PC.

Ideals: Impeccable. Flaws: Shy, Ugly. Bonds: Job, Has a crush. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Aldous Carlisle, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 800 gp.


Social Check DCs


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: When he was but 3 years old his parents immigrated from the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Antagonistic, Ugly, Fearful. Bonds: Immigrant. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Merton, Male Human Rogue 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 20 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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