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Advanced [show]


Hugh Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a white low-cut shirt, and a Stetson hat upon his head. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Sailor profession.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Marshal job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Insane, PTSD. Bonds: Job, Poor. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Hugh Benson, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Minor magic item.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear white tank tops with tan pants. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Racist. Bonds: Adventurer. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Hale, Male Human Cleric 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Solomon Sherwood, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is matted, messy, and big. He wears an eyepatch.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Sherwood, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)6 (-2) 10 (+0)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He sports a flattop hair cut. His eyes are a pleasant green.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Bertram was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Seamstress.

Motivation: To be a Ploughman again.

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Job. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Bertram Barton, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Wymar Huckabee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His golden hair is cut short. His eyes are likewise amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Optimist. Flaws: Shy, Racist, Disease. Bonds: Family. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Huckabee, Male Human Warlock 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1800 sp. 1 Darkwood Buckler.


Social Check DCs

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