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NPC Generator

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Advanced [show]


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with his childhood friend.

Flaws: Insane, Addict. Bonds: Poor, Immigrant, Adventurer. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Coombs, Male Human Wizard 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 64 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)13 (+1) 13 (+1)18 (+4)
Skills Arcana +4, Deception +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1900 gp. Pink pearl (80 gp). Peridot (40 gp). Pink pearl (80 gp). Emerald (1600 gp). Amethyst (80 gp). Hematite (11 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a red small hat and red clothes. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk

Ideals: Fighting, Pacifist. Bonds: Has a crush, Nature, Adventurer, Debt. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Deighton, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 pp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (400 gp). 1 Healer’s kit. 1 Silk rope.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is still thick. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Ernest Watson, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Kyle Brixton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His moppish black hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north to a Shoemaker, Kyle learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: To pay off his debts; and wants to open a new tavern

Flaws: Hedonist, Antagonistic. Bonds: Family, Job, Debt. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Kyle Brixton, Male Human Barbarian 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is wearing a tight white one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a kukri. He has styled his white hair well, parting it to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world.

Flaws: Depressed, Impulsive, Antagonistic. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Milton, Male Human Paladin 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 46 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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