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NPC Generator

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Advanced [show]


Trey Southey, Male Human [Permalink]

Personal [hide]

Description: This northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His hair is cut close to his head. His amber eyes peer out from beneath his broad grey hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Trey was born the youngest of three triplets. Trey was born on a far northern forest where he grew up under the tutelage of his mother, an expert Priest. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Greedy. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Priest

Voice: Whispers

Attributes [hide]

Trey Southey, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 11 (+0)16 (+3)
Skills History +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Terran, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Cory Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown coat over a white low-cut shirt, and a feathered hat upon his head. His golden hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent mother; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Family, Military, Adventurer. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Cory Law, Male Human Barbarian 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Bloodstone (60 gp). Hematite (16 gp). Peridot (60 gp). Freshwater pearl (16 gp).


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Bertram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Terse, Shy. Bonds: Attractive, Slave. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Barclay, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Miles Everleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of death around his neck, and a club on his belt, and a wedding ring on his left hand. His long auburn hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: Miles was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: In love, Attractive. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Everleigh, Male Human Barbarian 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Immigrant, Poor. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Roger Pinkerton, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Red garnet (120 gp). Eye agate (13 gp).


Social Check DCs

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