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Advanced [show]


Gunter Sharps, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and marry his brother to traveling adventurers

Ideals: Joker, Optimist, Artistic. Flaws: Ugly. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Gunter Sharps, Male Human Cleric 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. He has a long blonde beard with little hanging trinkets. His eyes are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Emotional, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Trym Yeardley, Male Human Sorcerer 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 180 pp. Iolite (40 gp). Brown-green garnet (130 gp). Sard (40 gp). Jasper (40 gp). Moss agate (4 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Godfrey was born with his mother's beautiful face. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Godfrey Brandon, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)13 (+1) 12 (+1)7 (-2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2500 sp. Deep green spinel (40 gp).


Social Check DCs


Charles Hastings, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Charles will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the east. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Fighting. Flaws: Ugly, Insane. Bonds: Nature, Poor. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Charles Hastings, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his shortspear always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. His eyes are a pleasant violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Addington, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 gp. Red spinel (150 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs

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