Lewis Wallace, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. He has styled his blonde hair well, parting it to the left. His eyes are likewise brown. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army
Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Poor. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Terran, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Anselm Gentry, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow armored body suit, with a simple grey line shooting up and back down. He is muscular with a powerful set of arms. His hair is cut close to his head. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Justice. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 5000 sp. Tiger eye turquoise (15 gp). Amethyst (150 gp). Amethyst (150 gp). Amber (150 gp).
Jocelyn Richie, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Clerebold Darby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a tan and yellow handkerchief worn on his right side. His small hat is riddled with cuts and holes. He has brown eyes.
Personality: He will rave to anyone who will listen. He takes great joy in being the best Herbalist in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He has achieved small success as a Herbalist.
Motivation: To get a good night's sleep; and sabotage a competitor
Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Godfrey Stanford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Brewer uniform. His tied-back hair is black. His eyes are blue.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.
History: Godfrey was born with his mother's beautiful face. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Persistence. Flaws: Insane. Bonds: Job, Attractive. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Lapis lazuli (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!