Balimaar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears an entirely black suit with pastel socks and a vest with buckled shoes. With bright silver hair and a scraggly beard. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: He is a Maurezhi in disguise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 900 gp. Banded agate (6 gp). Rose (40 gp). Deep blue spinel (400 gp). Sardonyx (40 gp).
Diggory Yardley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and is dressed in earthy colors with a tan and brown handkerchief worn on his left side. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He struck the Interpreter job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Persistence. Flaws: Hedonist, Insane. Bonds: Religious, Job. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Clerebold Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears white trousers with red and green striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are hazel and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Athletic, Disciplined, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp.
Drogo Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Architect. He wears a colorful flower in his black hair. He has blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Drogo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Disciplined, Logical, Impeccable. Bonds: Attractive, Job, Immigrant. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Alex Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long white beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Deep green spinel (140 gp). Rock crystal (50 gp). Golden pearl (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
