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NPC Generator

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Advanced [show]


Balimaar Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He very much looks the part of a Weaver. He has a hunchback. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a Armorer, his father struggled to pay the bills. Balimaar was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Weaver. He has set out to sabotage the competition.

Motivation: To be a Armorer again.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant, Poor. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Balimaar Shelly, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 17 (+3)8 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He tends to wear a large red jacket, and his gloved hand is found clutching a mace. He keeps his chestnut hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Rolf Reid, Male Human Bard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp.


Social Check DCs


Peter Graham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears brown painted combat armor at almost all times. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Adventurer. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Peter Graham, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Rich purple corundum (1600 gp). Black pearl (400 gp). Star rose quartz (60 gp). Black pearl (400 gp).


Social Check DCs


Justin Shelby, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. He wears his chestnut hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and to be a sailor again

Ideals: Artistic. Flaws: Disease. Bonds: Family, Attractive, Job. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Justin Shelby, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points -1 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)15 (+2) 12 (+1)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60 pp. Bloodstone (40 gp). Fire opal (1300 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Gerard Hayley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair is short and chestnut. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Expand his business; and to find somewhere to settle down

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Gerard Hayley, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs

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