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Advanced [show]


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Addict, Impulsive. Bonds: Rich, Attractive, Adventurer. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Odo Merton, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Dalton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His chestnut hair, when down, is lengthy. His violet eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: Balimaar was born with his mother's beautiful face. He worked as a nervous Locksmith and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Job, Attractive, Immigrant. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Balimaar Dalton, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 5 (-3)10 (+0)
Skills Arcana +4, Medicine -1
Senses Passive Perception 7
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2700 sp.


Social Check DCs


Roland Kent, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright violet suits and hats. He has a very tight haircut. He wears a mask on his face.

Personality: Roland is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roland's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Cartwright.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Depressed, Fearful, Antagonistic. Bonds: Job, Rich. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Roland Kent, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp. Azurite (7 gp). Chrysoberyl (90 gp). Deep blue spinel (1200 gp). Fiery yellow corundum (1600 gp).


Social Check DCs


Henry Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with black and red striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Ideals: Philantrophist, Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Ainsley, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Amber (100 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


John Everly, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His head has been shaved. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

John Everly, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: Black pearl (300 gp). Chalcedony (30 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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