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NPC Generator

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Advanced [show]


Geoffrey Hailey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a black handlebar mustache and slicked back black hair. His green eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He also hits on women, regardless of circumstances.

History: Sold as a small child to a wizard, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and sabotage a competitor

Bonds: Job, Has a crush, Mentor, Nature, Family. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Hailey, Male Human Druid 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp. Golden pearl (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Hayes, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying red hair a little too much giving a sharp red color. He has green eyes and a black hat with a green feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Rich, Military. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Hayes, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 40000 cp.


Social Check DCs


Nicholas Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He typically wears green cloth garments or leather armor. His hair is long and brown with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His eyes are violet and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. One day when Nicholas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Nicholas was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Family, Enemies. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Nicholas Enfield, Male Human Cleric 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)7 (-2) 8 (-1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Elton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a green poncho over his likewise colored trousers and shirt. His white hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and he's in love

Ideals: Joker, Athletic. Bonds: Has a crush, Military, Nature. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Elton, Male Human Rogue 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 30 pp. Blue quartz (11 gp). Silver pearl (90 gp).


Social Check DCs


Richard Nibley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears blue leather gloves, a blue jacket, and tight pants and is in decent physical shape. His red hair is still thick. His fierce blue eyes like to dwell on things.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Flattery will make him almost putty in your hands.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his sister's freedom.

Motivation: His religion dominates his actions; and regain custody of his son

Ideals: Artistic. Flaws: Selfish. Bonds: Job, Family, Religious. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Richard Nibley, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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